I did this because I didn’t want to cause permanent damage to the case, there might be a day I purchase a Super Famicom and want to reconnect the base or sell the device (highly unlikely). This can easily be done with a screwdriver, and unscrewing the three screws that hold the base together. There are multiple ways to deal with this and while most people elect to file down the plastic that sticks out, I went with removing the base all together. Super Famicom Games are flat and do not have this, meaning you can not natively run Super Famicom games on a Super Nintendo, even though the device is region free. Problem solved, right? Nope, this brings up another issue - dealing with the cartridge slot. The cartridge slot for the Super Famicom and the Super Nintendo vary in that the cartridges for the Super Nintendo have an indention that connects with the inside of the case when inserting the game. Thanks to the super stacker that’s no longer an issue.
For ages, region specific imports have been in existence however, I’ve never bothered with obtaining them because of the language barrier.